High Card Inhaltsverzeichnis
Hat kein Spieler eine bessere Poker-Hand-Kombination, so gewinnt der Spieler mit der höchsten Karte (High Card). Grundregeln. Haben mehrere Spieler die. Bei dem Begriff „High Card“ denken Sie wahrscheinlich an eine Hand mit der höchsten Karte. Jedoch ist es die niedrigste mögliche Hand in Texas Hold'em. Bei Karte Hoch handelt es sich im Prinzip nicht um eine Kartenkombination, aber sehr wohl um einen Kartenwert. Hier erhaltet ihr Infos zu High Card. Übersetzung im Kontext von „High card“ in Englisch-Deutsch von Reverso Context: This combination is often called High Card and sometimes No Pair. High Card: Jede Hand, die sich keiner der genannten Kategorien zuordnen lässt. High Card. Im Falle gleichwertiger Blätter: Die höchste Karte.
Bei dem Begriff „High Card“ denken Sie wahrscheinlich an eine Hand mit der höchsten Karte. Jedoch ist es die niedrigste mögliche Hand in Texas Hold'em. High Card: Jede Hand, die nicht in den oben genannten Händen ist. Erklärung zur Reihenfolge beim Poker. – Haben zwei Spieler eine Straße. Übersetzung im Kontext von „High card“ in Englisch-Deutsch von Reverso Context: This combination is often called High Card and sometimes No Pair.
The jack and ten are also both "off" by a quarter point. Since the hard and soft values are equal the ace and queen cancel out, and the jack and ten cancel out , there is no adjustment.
On the other hand, to take an extreme example, a hand with four aces and four tens no kings, queens, or jacks would be counted at 16 HCP at first, but since it holds eight hard values and no soft values, it is adjusted to 19 HCP.
Gottlieb , Oswald Jacoby and Howard Schenken. Dividing Bergen's numbers by 1. In order to improve the accuracy of the bidding process, the high card point count is supplemented by the evaluation of unbalanced or shapely hands using additional simple arithmetic methods.
Two approaches are common — evaluation of suit length and evaluation of suit shortness. At its simplest it is considered that long suits have a value beyond the HCP held: this can be turned into numbers   on the following scale:.
A hand comprising a 5-card suit and a 6-card suit gains points for both, i. Other combinations are dealt with in a similar way. These distribution points sometimes called length points are added to the HCP to give the total point value of the hand.
This method, of valuing both honour cards and long suits, is suitable for use at the opening bid stage before a trump suit has been agreed.
Once a trump suit has been agreed, or at least a partial fit has been uncovered, it is argued by many that ruffing potential as represented by short suits becomes more significant than long suits.
When the supporting hand holds three trumps, shortness is valued   as follows:. When the supporting hand holds four or more trumps, thereby having more spare trumps for ruffing, shortness is valued  as follows:.
Shortage points also known as support points or dummy points are added to HCP to give total points. This method  uses both lengths and shortages in all situations.
The hand scores two shortage points for a void and one for a singleton, and this total is added to the usual length count: one point is added for each card in a suit beyond four.
An alternative approach is to create a distributional point count of a hand to be added to HCP simply by adding the combined length of the two longest suits, subtracting the length of the shortest suit, and subtracting a further five [ citation needed ].
On this basis hands score -1 and all other shapes score a positive distributional count. When intending to make a bid in a suit and there is no agreed upon trump suit, add high card points and length points to get the total point value of one's hand.
When intending to raise an agreed trump suit, add high card points and shortness points. When making a bid in notrump with intent to play, value high-card points only.
The basic point-count system does not solve all evaluation problems and in certain circumstances is supplemented by refinements to the HCP count or by additional methods.
The control count is a supplementary method that is mainly used in combination with HCP count to determine the trick-taking potential of fitting hands, in particular to investigate slam potential.
The use of control count addresses the fact that for suit contracts, aces and kings tend to be undervalued in the standard 4—3—2—1 HCP scale; aces and kings allow declarer better control over the hands and can prevent the opponents from retaining or gaining the lead.
The control count is the sum of the controls where aces are valued as two controls, kings as one control and queens and jacks as zero.
This control count can be used as "tie-breakers" for hands evaluated as marginal by their HCP count.
Hands with the same shape and the same HCP can have markedly different slam potential depending on the control count. In the above examples, both West hands are the same, and both East hands have the same shape and HCP Yet, the layout above represents a solid slam 12 tricks in spades, whilst the layout below will fail to produce 12 tricks.
The difference between the East hands becomes apparent when conducting a control count: in the top layout East has two aces and two kings for a total of six controls, whilst in the bottom layout has one ace and two kings for a total of four controls.
The interpretation of the significance of the control count is based upon a publication by George Rosenkranz in the December issue of The Bridge World.
The table can be used as tie-breaker for estimating the slam-going potential of hands like the above two East hands.
Despite the spade suit fit, both East hands have marginal slam potential based on their 16 HCP count alone. Having determined the degree of interest in exploring slam possibilities, the methods and conventions to determine which controls aces, kings and even queens are held by the partnership include: the Blackwood convention , the Norman four notrump convention, the Roman Key Card Blackwood convention and cuebids.
Certain combinations of cards have higher or lower trick taking potential than the simple point count methods would suggest.
Proponents of this idea suggest that HCP should be deducted from hands where negative combinations occur.
Similarly, additional points might be added where positive combinations occur. This method is particularly useful in making difficult decisions on marginal hands, especially for overcalling and in competitive bidding situations.
In lieu of arithmetic addition or subtraction of HCP or distributional points, 'plus' or 'minus' valuations may be applied to influence the decision.
Certain combinations of cards are better in defence and others are more valuable in attack i. There is some overlap with the concept of negative and positive points.
For example, a suit KQJ will take 6 tricks with this as the trump suit but maybe none in defence; it has a high ODR. If the same cards are randomly scattered through different suits, they are about equally likely to take tricks in attack or defence.
Point count or the Losing Trick Count indicate how many tricks a hand is likely to make in offence; a hand with high ODR will tend to be more distributional, with lower HCP, and take less tricks in defence than a hand with the same number of losers but a low ODR.
There is no precise numerical statement of the ODR. Add together the number of HCP in the hand, and the number of cards in the two longest suits, and the number of quick tricks in the hand.
If the resultant number is 22 or higher, then an opening bid is suggested [the choice of which bid depends on partnership agreement]. In 3rd seat the requirement may be lowered to The method attempts to improve the widely accepted 'Rule of 20' by emphasizing the importance of defensive values in a one-level opening hand, and by assigning greater value to honor cards that work together in the same suit than to honors that are split between suits.
Add together the number of HCP in the hand, and the number of cards in the two longest suits. If the resultant number is 20 or higher and most of the high cards are in the long suits,  then an opening bid is suggested the choice of which bid requires further analysis.
This method gives very similar results to length points as above except for a hand containing 11 HCP and 5—3—3—2 shape which gives 19 on the Rule of 20 insufficient to open but 12 total points by adding 1 length point to the 11 HCP sufficient to open.
Experience and further analysis are needed to decide which is appropriate. Identical to the Rule of 20 but some expert players believe that 20 is too limiting a barrier and prefer The SQT evaluates an individual suit as a precursor to deciding whether, and at what level, certain bids should be made.
This method is generally considered useful for making an overcall and for making a preemptive opening bid; it works for long suits i.
For this purpose high cards are considered to be A, K, Q, J and 10 but the J and 10 are only to be counted if at least one of the A, K or Q are present.
The resultant number determines the level at which the particular bid should be made Klinger according to this scale:.
An alternative way to look at this is that the bid should be to the level of the number of tricks equal to the SQT number. This method was originally proposed as a way of enabling overcalls to be made with relatively few HCP but with little risk.
It can also be used to determine whether a hand is suitable for a preemptive bid. Paraphrasing Crowhurst and Kambites , "Experts often sail into an unbeatable slam with only 25 HCP whereas it would never occur to most players to proceed beyond game".
Some of the methods that follow are designed to use arithmetic in the evaluation of hands that fit with partner's. Once a trump fit has been found, this alternative to HCP method is used in situations where shape and fit are of more significance than HCP in determining the optimum level of a suit contract.
The "losing-tricks" in a hand are added to the systemically assumed losing tricks in partners hand 7 for an opening bid of 1 of a suit and the resultant number is deducted from 24; the net figure is the number of tricks a partnership can expect to win when playing in the agreed trump suit.
A typical opening hand, e. To calculate how high to bid, responder adds the number of losers in their hand to the assumed number in opener's hand 7.
The total number of losers is subtracted from The answer is the total number of tricks available to the partnership, and this should be the next bid by responder.
Thinking that the method tended to overvalue unsupported queens and undervalue supported jacks, Eric Crowhurst and Andrew Kambites refined the scale, as have others:.
In his book The Modern Losing Trick Count , Ron Klinger advocates adjusting the number of loser based on the control count of the hand believing that the basic method undervalues an ace but overvalues a queen and undervalues short honor combinations such as Qx or a singleton king.
Also it places no value on cards jack or lower. Bernard Magee also points out that the LTC can overvalue doubletons.
A hand with two doubletons will usually have more immediate losers than one with a singleton and 3 cards in the other suit. The older "shortage points" method values the second hand type higher.
Main article New Losing Trick Count. In addition, many believe that worthless singletons and doubletons are generally overvalued.
For more precision, this method utilizes the concept of half-losers and, more important, distinguishes between 'Ace-losers', 'King-losers' and 'Queen-losers.
Adopters of NLTC should note that all singletons, except singleton A, are counted as three half-losers 1. A typical opening bid is assumed to have 15 or fewer half-losers, or 7.
Hence, in NLTC the expected number of tricks equates to 25 minus the sum of the losers in the two hands i.
Similar to basic LTC, users may employ an alternative formula to determine the appropriate contract level. Players already familiar with this formula will recognize the difference between 25 total projected tricks and 19 projected contract level as the number of tricks required by declarer to secure a "book", which is 6.
For shapely hands where a trump fit has been agreed, the combined length of the trump suit can be more significant than points or HCP in deciding on the level of the final contract.
It is of most value in competitive bidding situations where the HCP are divided roughly equally between the partnerships.
Hands with relatively solid long suits have a trick taking potential not easily measured by the basic pointcount methods e. For such hands, playing tricks is deemed more suitable.
Responding to such hands is best made considering quick tricks. High Use Health Card. Eligibility To be eligible for this card the patient needs to have visited a health practitioner at the general practice they are enrolled in, 12 or more times in 1 year, with the consultations being related to a particular condition or condition s which are ongoing.
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